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Shed23's 1.13 Mod

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Shed23

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1.13 Mod

Notes

GETTING THIS RUNNING

The MAPS folder belongs in Data/Maps.
The RADARMAPS folder belongs in Data/Radarmaps.

It is entirely possible that the MAPS/RADARMAPS can/could go into the same folders within Data113. The above, is the method I have been using.

The MovementCosts XML goes into Data113/TableData/Map.
The GarrisonGroups XML goes into Data113/TableData/Army.

B_MAP PCX goes into Data113/Interface.

Also included, is the necessary tilesets:

Data/Tilesets.
Data113/Tilesets.

The JA2SET.DAT goes into Data113/BinaryData.

Please note, that some tilesets do not have all of the ‘debris’, and therefore, some maps may look a little bit ‘clean’.

Some maps are altered ones from ‘God knows where’.
Others are existing and altered.
Loads of new ones.

Sectors N13 & 14, O14 & P14 are not accessible at present. I have a feeling that it will not be long before they are available though, hence leaving them where they are.

This project was designed to be used on INSANE & TONSOFGUNS settings. How it will work on other settings, I have no idea. This project has become too disjointed for my ideas to continue, so I am starting another. There are opportunities to equip your mercs at A9, but you may have to edit this map for stuff to show up.

NOTE: I have NOT tested every area. There may well be problems.
What I have tested, leads me to believe that this is an absolute pig
to play, as you are ‘up to your neck in it’ from day one!!!!

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