Jagged Alliance Galaxy: Details about the JA2:R "Plan & Go" system released Details about the JA2:R "Plan & Go" system released ================================================================================ Shanga on 24/11/2010 21:01:00 More exactly, fans came up with a list of questions, the devs collected and answered some of them. Here they are: What automatic options can I set to interrupt the real time? - Enemy spotted? - Out of ammo? - Mercenary wounded? This has not yet been finalized in detail, and the options will only be fixed at a relatively late stage in development. In any case, we want to avoid constant, automatic interruptions in the game, and to ensure the player doesn’t miss out on any important events. We are currently considering the following events: * Enemy spots player character * Enemy dead * Player character spots new enemy * Player character low on health (