Jagged Alliance Galaxy: DDD's Mod DDD's Mod ================================================================================ Off_Topic on 09/04/2010 08:07:00 MOD DESIGNER DDD DOWNLOAD Data files pack English Executable Russian Executable Coolberg\'s Russian Executable WildFire MAP-mix Check the Russian Forum for the latest progress here INFO This mod was initially introduced by Russian ja2.su forum member DDD. This mod is a further development of ideas introduced by Zilpin's aimed burst mod(it was also probably inspired by Bugmonster's JA2'005) and of cause DDD's own ideas. All the new features are activated through the Ja2_Options.INI and are disabled by default. Please, add the following lines in [JA2 Gameplay Settings] to activate them: SMALL_SIZE_PB = TRUE ; (falsetrue) default false ; New thin progress bar is drawn instead of the default one. Works only for 800X600 resolution. STAMINA_HIT = 6900 ; default 10000 ; regulates the bullet hit impact to stamina. The lower is the value, the more stamina is taken out. With the value of 6900 it takes 3-4 hits to take all the breath away. GUN_RANGE_MULTIPLIER = 130 ; increase/decrease the range of all weapons. The value is expressed in % ENABLE_EXT_MOUSE_KEYS = TRUE ; Additional mouse keys (and the "scrolling wheel") are enabled. Now we can use the mouse wheel to aim the weapon, toggle between merc-s or auto fire length. Middle mouse button is used to prone (= "L" key), alt + middle mouse button changes firing modes, alt + wheel change the stance. 4-th mouse button enables/disables the stealth mode. Alt + 4-th mouse button reloads the weapon. Mouse button 5 switches the cursor to roofs, alt + mouse button 5 enables climbing to roofs. ALT_AIMING_ENABLED = TRUE ; default FALSE ; alternative CtH calculation USE_AIMED_BURST = TRUE ; default FALSE ; the merc can now perform aimed burst fire and aimed auto fire. Comparing to Zilpin-s mod the system was rebalanced. Due to the reworked auto and burst penalties aimed auto-fire is less efficient then aimed burst for all guns. There is simply no use in firing more then 3 rounds due to low CtH od the last bullets. Aiming is performed by the mouse scrolling wheel. ENABLE_EXT_MOUSE_KEYS must be set to TRUE for this option. AIMING_BURST_PENALTY = 2 ; default 2 ; The value is a multiplier for the auto fire penalty and burst penalty. Is needed to balance the aimed burst and aimed auto fire. 2 is an optimal recommended value. [Dieter] The below INI settings are new and were very poorly "translated" by me using Google Translate. WE_SEE_WHAT_MILITIA_SEES_AND_VICE_VERSA = FALSE ; Default TRUE ; variable appearance of breaking the enemy, if they see the police and did not see measurements. ALLOW_WEAR_SUPPRESSOR = TRUE ALLOW_WEAR_SUPPRESSOR = TRUE ; Default FALSE ; Include wear arrestors silencers. wear resistance is defined ; BReliability in items.xml. it makes sense to reduce (to taste before freezing values) ; For silencing and increase for flame arresters. ALLOW_IndiffCivil = TRUE ; Default FALSE ; Unnamed Tsivil less react to the shots. to accelerate progress Tsivil. CHANCE_SAY_ANNOYING_PHRASE = 40 CHANCE_SAY_ANNOYING_PHRASE = 40 ; Default 100 ; The probability that Merck says a taunting phrase. You can certainly do Merkov dumb, ; But IMHO, even if sometimes they say ; Annoying phrases ; 1 when Merck is subject. ; 2 when in battle mode, go to the realtime ; 3 when Merck sees the enemy ; 4 confirmation movement NEW_AI_TACTICAL = TRUE ; Default FALSE ; Experiments on au ; Elite running the lighted areas, pancakes do not run over the corpses, ; If the enemy discovers the corpse (as long as a radius of 5 cells) that goes into Red Alert ; A parameter that is available only to Insein is now also available at other levels (chance 40%) SHOT_HEAD_PENALTY = 4 ; Default 3 (Type-float) ; Penalty percentage on the tile by firing in the head. valid for enemies and mercs. SHOT_HEAD_DIVISOR = 2 ; Default 1.5 (type-float) ; Damage multiplier for headshots. valid for enemies and mercs. SHOOT_UNSEEN_PENALTY = 100 ; Default 0 (from 0 to 255) ; Penalty when firing on a tip. valid for Merkov player. ALLOW_PATH_VIA_WINDOW = TRUE ; Default FALSE ; Or you can climb in the window MAP