Jagged Alliance Galaxy: Shed23's 1.13 Mod Shed23's 1.13 Mod ================================================================================ Off_Topic on 09/04/2010 05:29:00 AUTHOR Shed23 DOWNLOAD 1.13 Mod NOTES GETTING THIS RUNNING The MAPS folder belongs in Data/Maps. The RADARMAPS folder belongs in Data/Radarmaps. It is entirely possible that the MAPS/RADARMAPS can/could go into the same folders within Data113. The above, is the method I have been using. The MovementCosts XML goes into Data113/TableData/Map. The GarrisonGroups XML goes into Data113/TableData/Army. B_MAP PCX goes into Data113/Interface. Also included, is the necessary tilesets: Data/Tilesets. Data113/Tilesets. The JA2SET.DAT goes into Data113/BinaryData. Please note, that some tilesets do not have all of the ‘debris’, and therefore, some maps may look a little bit ‘clean’. Some maps are altered ones from ‘God knows where’. Others are existing and altered. Loads of new ones. Sectors N13 & 14, O14 & P14 are not accessible at present. I have a feeling that it will not be long before they are available though, hence leaving them where they are. This project was designed to be used on INSANE & TONSOFGUNS settings. How it will work on other settings, I have no idea. This project has become too disjointed for my ideas to continue, so I am starting another. There are opportunities to equip your mercs at A9, but you may have to edit this map for stuff to show up. NOTE: I have NOT tested every area. There may well be problems. What I have tested, leads me to believe that this is an absolute pig to play, as you are ‘up to your neck in it’ from day one!!!!